Refactoring the Game Engine

I hoped to release version 0.1.1 of justCheckers end of last month. However, I soon realized why I temporarily stopped the project earlier on. Before I went on my hiatus from the project, I started to refactor the game engine to allow for more flexible rules: “flying” kings and other interesting variations on checkers. Unfortunately this proved more difficult then I previously expected. So I stopped.

Before I can release the next version I need to fix/implement the game engine. I might take a few short-cut liberties to speed up the process. Might being the keyword. So while I already re-licensed and updated the documentation, a non-working game engine holds back the next release.

Published by

Dorian

Coder, Writer, Dreamer. Based out of Toronto.